IPDaemon Component [IP*Works! V8]
Properties
Methods
Events
Configuration Settings
The IPDaemon Component is used to create TCP/IP servers.
The component handles multiple simultaneous connections on the same
TCP/IP port (service port). It is designed to balance the load between
connections for a fast, powerful server.
NOTE: What follows is a very short description of the component interfaces.
For more information, please consult the help files that come with the respective package.
Remarks
IPDaemon is the server complement of IPPort
(which is used to create client applications). They share a common design
philosophy and interface. We expect you will find IPDaemon as
easy to use as IPPort.
By default, each instance of IPDaemon can handle up to 1,000 simultaneous
incoming connections (this number may be increased up to 100,000 or decreased to
a lower value by using the
MaxConnections configuration setting).
The connections are identified by a ConnectionId, an id generated by the component to identify each connection. This id is unique to each
connection. IPDaemon's events also have ConnectionId
as a parameter to identify the connection they relate to.
Our main goal in designing IPDaemon was to make it easy to use without
sacrificing performance. The component has a minimum of properties, and
six events: ConnectionRequest, Connected, DataIn, Disconnected,
ReadyToSend, and Error.
IPDaemon can start to listen on a port by setting the Listening
property to True. When a remote host asks for a connection, the ConnectionRequest event is
fired. At that point, the connection can either be accepted or rejected. If
the connection is accepted, a ConnectionId is assigned, and communication can
start. From this point on, the operation is very similar to IPPort. Data is
sent by assigning the data string to the DataToSend property. The address
and port of the incoming connection can be found by querying the RemoteHost
and RemotePort properties.
Threading in Server Applications
In .NET, all socket-based components perform all socket IO through asynchronous methods. Each call consumes a thread from the system's thread pool, and thus the number of concurrent calls is limited to the number of worker threads returned by System.Threading.ThreadPool.GetMaxThreads. When using several components that can each create a socket connection or a single component that can create multiple socket connections, the application may enter a state where all of the pool threads are in use for receiving. In a scenario such as this, the remote hosts may be waiting for data from the application before sending, but the application cannot send that data because all the threads are tied up waiting for inbound data. This is particularly important for server applications that use a daemon component.
For example, say a server application 'S' has a max thread pool size of three, and clients 'A' and 'B' connect to it and each client uploads a large file. After all uploads are complete, 'S' enqueues an asynchronous read request in the thread pool for each client. Since there is no work being done, the thread pool immediately consumes two threads which wait for any further data from 'A' and 'B'. While 'S' is still processing the first two files it has received, client 'C' connects and uploads a relatively small file. Similarly, once that upload has completed 'S' enqueues a third read request, and the thread pool immediately consumes the third and final thread to wait for further data from 'C'. Once 'S' completes processing any of the files it will enqueue a send request. However, since all three threads are in use and waiting for data from the clients, the send operation cannot be completed. The entire system becomes deadlocked because each of the clients is waiting for data from the server, which cannot send that data since all of its pool threads are in turn waiting for data from the clients.
To avoid a deadlock situation such as this, it is necessary to ensure that the maximum number of socket connections an application can make is always at least one less than the number of available worker threads. One method to achieve this is to call System.Threading.ThreadPool.SetMaxThreads during the application's startup to set the maximum number of threads to a value high enough to support the application for the duration of its execution. Another option is to trap an event such as ConnectionRequest and Disconnected from each component instance with logic to manage the max thread pool size according to the application's current needs.
Property List
The following is the full list of the properties of the component with short
descriptions. Click on the links for further details.
| |
| ConnectionBacklog | The maximum number of pending connections maintained by the TCP/IP subsystem. |
| ConnectionCount | The number of records in the arrays. |
| AcceptData | Setting this property to False, temporarily disables data reception (and the DataIn event) on the connection. |
| BytesSent | This property shows how many bytes were sent after the last assignment to DataToSend . |
| Connected | This property is used to disconnect individual connections and/or show their status. |
| ConnectionId | This property contains an identifier generated by the component to identify each connection. |
| DataToSend | This property contains a string of data to be sent to the remote host. |
| EOL | The EOL property is used to define boundaries in the input stream using the value of the property. |
| LocalAddress | This property shows the IP address of the interface through which the connection is passing. |
| MaxLineLength | This property is the size of an internal buffer which holds received data while waiting for an EOL string. |
| RemoteHost | This property shows the IP address of the remote host through which the connection is coming. |
| RemotePort | This property shows the TCP port on the remote host through which the connection is coming. |
| SingleLineMode | This property shows the special mode for line-oriented protocols. |
| Timeout | This property contains a timeout for the component. |
| DefaultEOL | A default EOL value to be used by incoming connections. |
| DefaultMaxLineLength | The default maximum line length value for inbound connections. |
| DefaultSingleLineMode | Tells the component whether or not to treat new connections as line-oriented. |
| DefaultTimeout | An initial timeout value to be used by incoming connections. |
| KeepAlive | When True, KEEPALIVE packets are enabled (for long connections). |
| Linger | When set to True, connections are terminated gracefully. |
| Listening | If True, the component accepts incoming connections on LocalPort. |
| LocalHost | The name of the local host or user-assigned IP interface through which connections are initiated or accepted. |
| LocalPort | The TCP port in the local host where the component listens. |
Method List
The following is the full list of the methods of the component with short
descriptions. Click on the links for further details.
| |
| Config | Sets or retrieves a configuration setting. |
| Disconnect | Disconnect from the remote host. |
| DoEvents | Processes events from the internal message queue. |
| Interrupt | Interrupts a synchronous send to the remote host. |
| Send | Sends data to the remote host. |
| SendFile | Send file to the remote host. |
| SendLine | Sends a string followed by a newline. |
| Shutdown | Shuts down the server. |
Event List
The following is the full list of the events fired by the component with short
descriptions. Click on the links for further details.
| |
| Connected | Fired immediately after a connection completes (or fails). |
| ConnectionRequest | Fired when a request for connection comes from a remote host. |
| DataIn | Fired when data (complete lines) comes in. |
| Disconnected | Fired when a connection is closed. |
| Error | Information about errors during data delivery. |
| ReadyToSend | Fired when the component is ready to send data. |
Configuration Settings
The following is a list of configuration settings for the component with short
descriptions. Click on the links for further details.
| |
| BindExclusively | Whether or not the component considers a local port reserved for exclusive use. |
| InBufferSize | The size in bytes of the incoming queue of the socket. |
| MaxConnections | The maximum number of connections available. |
| OutBufferSize | The size in bytes of the outgoing queue of the socket. |
| TcpNoDelay | Whether or not to delay when sending packets. |
| CodePage | The system code page used for Unicode to Multibyte translations. |